Homeworld 3
I began working on Homeworld 3 during the summer of 2022. I first started on the project as a Combat Designer tasked on multiple combat orientated systems within the game. I then pivoted over to our War Games co-operative game mode. I am now a Gameplay Designer working within encounter, objective, level building
Weapon and ability concept design & implementation within UE4
Level and encounter design in co-operative game modes including use of blueprints/sub levels
Objective concepts & gameplay implementation within owned levels to provide variety in player experiences
Hand tweaked systems including capture and resourcing design
Worked alongside VFX & UI to polish ship weapons & abilities, creating feedback and immersion
& more!
Developer: Blackbird Interactive
Role: Associate Designer