Homeworld 3

I began working on Homeworld 3 during the summer of 2022. I first started on the project as a Combat Designer tasked on multiple combat orientated systems within the game. I then pivoted over to our War Games co-operative game mode. I am now a Gameplay Designer working within encounter, objective, level building

  • Weapon and ability concept design & implementation within UE4

  • Level and encounter design in co-operative game modes including use of blueprints/sub levels

  • Objective concepts & gameplay implementation within owned levels to provide variety in player experiences

  • Hand tweaked systems including capture and resourcing design

  • Worked alongside VFX & UI to polish ship weapons & abilities, creating feedback and immersion

  • & more!



Developer: Blackbird Interactive
Role: Associate Designer

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Grim Keeper